The ASU and Endless Studios partnership launched the Endless Games and Learning Lab at ASU in 2024, with Mark Ollila named founding director. Ollila is a games and entertainment industry veteran, ASU professor of practice and organizer for the Spark Challenge.
"We’re using the platform (Endstar) and teaching it at the university level at the beginning of March, a studio course.” said Ollila. “We’re looking to really push the limits on Endstar as a platform and about what it can do, and what sort of games can be created with it. But more importantly, really getting feedback from the students and the hackers here about what they really enjoyed and how they worked together and what they believe they’ve learned from it.”
The Endless Games and Learning Lab is driven by ASU’s “Realm 5” for teaching and learning initiative, which focuses on merging together both “cutting-edge technology and engaging game environments.”
“Endstar is a very special platform,” said Ollila. “It’s really, purely, meant to be a learning tool. It’s really a stepping stone for young professionals who don’t necessarily have the skills yet to build their own Unity game … to create playable games.”
Team “Bing bing Bang Bang” was comprised of students competing on the “Launchpad Track,” a track designed for beginners in game developing. Many of these students had never done a hackathon, or previous developing experience.
This team was announced winner of the People’s Choice Award for their game Enchanter, receiving Meta headsets for each team member (Cathay Chen, Meredith Woodward, Wellen Lin, Michelle Chen).
“A great story is exactly what players look for to keep them engaged and playing,” they said.
Endless Games and Learning Lab at ASU objectives streamline a love for gaming into a learning environment for students who can create and credential their projects into income opportunities, business skills, internship experience, and more.
Several ASU students working on the Endstar platform for the first time said the challenge has been easy, fun, and intuitive.
Other Spark Challenge winners included:
- Capstone Track: Team Darkspawn Devils (Xingping Pan and Punit Shukal) for Dungeon Unexplorer
- Launchpad Track: Team C-Law (Lilliana Lopez, Anish Powar, William Martinez) for Coral Crawl
- Best Prop Creation: Team Olympians (Anthony Kuhn, Krutarth Thakkar, Levi Donovan, Vishwas Harish) for Dungeons of the Gods
- People’s Choice Award: Team Bing bing Bang Bang (Cathay Chen, Meredith Woodward, Wellen Lin, Michelle Chen) for Enchanter
Winners of the Capstone track earned a $2,000 reward while winners of the Launchpad Track and Best Prop Creation earned a $1,000 reward. Cash awards were sponsored by Endless Studios and E Line Media.
Winners of the People’s Choice Awards won Meta VR headsets for each winning team member. All participants earned professional digital microcredentials of Game Maker issued by the Endless Games and Learning Lab.
We would like to thank the following jury: Larry LaPierre, Ken George, Daniel Williams, Alex Bascom, Pavan Turaga, Stephanie Tomlin, and Daniel Felts, as well as sponsors Endless Studios, E-Line Media, and Axio.